Programme

Draft Programme iHCI 2024

Munster Technological University, November 8th, 2024

Time & SessionPresenter/Talk
9:00
Registration, coffee, scones
09:50
Opening Welcome
Dr Sarah Hayes, Dr Michelle O’Keeffe & Denise Heffernan
10:00
Remembering Professer Liam Bannon
Dr Trevor Hogan
10:10
Keynote

Chair: Dr Sarah Hayes
“We’re going to a gig: Inclusivity & Accessibility, Music & Technology”

Hugh McCarthy
10:50
Session 1: Virtual Reality and Social Interaction

Chair: Kevin O’Mahony
Kata Szita, Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR

Gareth W. Young, Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality,

Luke Tynan, OnlyFans: How Models Negotiate Fan Interaction

Doireann Peelo Dennehy, Keeping Fit & Staying Safe: A Systematic Review of Women’s Use of Social Media for Fitness
11:50
Session 2: Co-Design and Health Technologies

Chair: Dr Aine De Roiste
Andreas Balaskas, Examining young adults’ daily perspectives on usage of anxiety apps: A user study

Dympna O’Sullivan, Co-Design for Dementia: Designing self-management technology support for people living with dementia

Julie Doyle, Co-Design of a Data Summary Feature with Older Adults as part of a Digital Health Platform to Support Multi-morbidity Self-Management

Orla Walsh, Is there evidence that playing games promotes social skills training for autistic children and youth?
12:50
Lunch
13:50
Poster Rapid Fire

Chair: Denise Heffernan
See below for accepted posters
14:20
Session 3:  Play, Art, and Collaboration

Chair: Dr Sarah Robinson
Natalia Hefkaluk, Fail, Fail Again, Fail Better: How Players Who Enjoy Challenging Games Persist after Failure in “Celeste”,

Maria Murray, Designing for Dissensus: Socially Engaged Art to access experience and support participation

Ida Larsen-Ledet Material Mediation in Collaborative Activity
15:05
Tea/Coffee/Networking
15:25
Session 4: Data, Ethics, and Sustainability

Chair: Dr Mary Galvin
Sarah Hayes, From Exploration to End of Life: Unpacking Sustainability in Physicalization Practices

Daniel Snow, Data After Life: A data donor card to provoke questions concerning post-mortem data use

Sarah Robinson, Infrastructural Justice for Responsible Software Engineering
16:10   
Keynote

Chair: Dr Michelle O’Keefe
“Design, Designers and Public Service Innovation: 
Reflections from the Irish Higher Education and Healthcare Experiences”

Dr Threase Kessie
16:50
Closing Remarks
Dr Sarah Hayes, Dr Michelle O’Keeffe & Denise Heffernan
18:00 till late
Afters
Fionnbarra, Douglas Street Cork

Keynote Speakers

Dr Threase Kessie

Threase Kessie, PhD is an Assistant Professor with the Department of Design Innovation at Maynooth University. As an Anthropologist skilled in Human Centred Design, Threase is passionate about understanding the challenges facing people and co-designing innovative ways to respond to these challenges. She has extensive experience facilitating interdisciplinary research within the health, justice, and higher education spaces, through a Design Thinking approach. Her most recent research collaborations have seen her working with health innovation initiatives such as HSE Spark and leading the development of the new strategic plan for the organisation ‘Victim Support at Court.’  


Hugh McCarthy

Hugh McCarthy supervises research programme students and lectures in Music & Technology and Inclusive Music at MTU CSM. 

Hugh’s work with the Inclusive Music Ensemble seeks to provide pathways to accredited inclusive music ensembles in higher education and investigates music technology and music composition for learners with disabilities. He regularly advocates for and facilitates transdisciplinary collaboration between musicians, artists and other academia and industry fields, including entrepreneurship, event management, gaming, engineering, digital media, and teaching & learning.

Hugh has been involved with many chamber groups, orchestras, and music ensembles, touring the east coast of the US and throughout Europe. He continues to collaborate with artists and companies as both cellist and music technologist around Ireland. He has worked in broad ranging areas from solo cello performance, to backing cellist, to orchestral musician, from technical support and event manager to sound engineer, designer, and electronic performance artist.

Accepted Papers

Kata Szita, (Dublin City University), “Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR”, https://doi.org/10.1145/3643834.3661548

Gareth W. Young, (Trinity College Dublin), “Cognitive Representations and Personal Experiences of COVID-19 Using Social Virtual Reality”, https://doi.org/10.1162/pres_a_00429

Luke Tynan, (University College Cork), “OnlyFans: How Models Negotiate Fan Interaction”, https://doi.org/10.1007/s12119-024-10230-2

Doireann Peelo Dennehy, (University College Cork), “Keeping Fit & Staying Safe: A Systematic Review of Women’s Use of Social Media for Fitness”, https://www.sciencedirect.com/science/article/pii/S1071581924001447

Andreas Balaskas, (University College Dublin), “Examining young adults’ daily perspectives on usage of anxiety apps: A user study”, https://doi.org/10.1371/journal.pdig.0000185

Dympna O’Sullivan, (Technological University Dublin), “Co-Design for Dementia: Designing self-management technology support for people living with dementia”, https://doi.org/10.1177/20552076231222427

Julie Doyle, (Dundalk Institute of Technology), “Co-Design of a Data Summary Feature with Older Adults as part of a Digital Health Platform to Support Multi-morbidity Self-Management”, https://doi.org/10.1007/978-3-031-59717-6_20

Orla Walsh, (University College Cork), “Is there evidence that playing games promotes social skills training for autistic children and youth?”, https://doi.org/10.1177/13623613241277309

Natalia Hefkaluk, (University College Cork), “Fail, Fail Again, Fail Better: How Players Who Enjoy Challenging Games Persist after Failure in “Celeste””, https://doi.org/10.1016/j.ijhcs.2023.103199

Maria Murray, (Munster Technological University), “Designing for Dissensus: Socially Engaged Art to access experience and support participation”, https://doi.org/10.1145/3643834.3661516

Ida Larsen-Ledet, (University College Cork), “Material Mediation in Collaborative Activity”, https://doi.org/10.1145/3653698

Sarah Hayes, (Munster Technology University), “From Exploration to End of Life: Unpacking Sustainability in Physicalization Practices”, https://dl.acm.org/doi/10.1145/3613904.3642248

Daniel Snow, (University College Dublin), “Data After Life: A data donor card to provoke questions concerning post-mortem data use”, https://dl.acm.org/doi/abs/10.1145/3656156.3663726

Sarah Robinson, (University College Cork), “Infrastructural Justice for Responsible Software Engineering”, https://doi.org/10.1016/j.jrt.2024.100087

Accepted Posters
  1. Stephanie Murphy, “Supporting User Experiences in Online Pregnancy Loss Spaces: A Participatory Workshop Study”
  2. John Twomey, “Designing Interventions for Deepfake-Fuelled Conspiracy Theories “
  3. Didier Ching, “Can deepfakes contribute to epistemic pollution? An experimental study examining responses to real videos after deepfake priming”
  4. Helen Sheridan, “A Taxonomy for Human Centered Explainable Artificial Intelligence “
  5. Harish Kambampati, “Integrating Open-Interface Sensors and Automation in Clinical Engineering to Enhance Remote Monitoring of People with Dementia”
  6. Jonathan Turner, “Simplifying Information Documents for People Living with Dementia and their Carers Using LLMs: Initial Experiences from the CoDESIGN Project”
  7. Joseph Clarke, Cárthach Ó Nuanáin, “Developing multi-point impulse responses to more accurately emulate a venue’s acoustic profile”
  8. Moya Cronin, “A case study on the implications of Generative Artificial Intelligence (GAI) on teaching within an Irish Technological University”
  9. Cárthach Ó Nuanáin, “Ableson: Towards Cheap and Cheerful Sonification of Time Series Data”
  10. Ryan Donovan, “Evaluating the Validity of Automated Emotion Detection from Spontaneous Expressions across Modalities: Insights from the PEM Dataset”
  11. Fatima Badmos, “Iteration and Co-design of Technology for Physical Activities Outdoors with Older Adults”
  12. Emma Murphy, “Learning from Each Other: Experiences of co-designers with intellectual disabilities collaborating with student developers to create accessible digital applications”
  13. Sibéal Ua Léanacháin, “Un(common) ground: reframing the developer in normative HCI design practices”
  14. Prabhadini Godage, “Mindfulness Mobile Application for Stress Management in Gestational Diabetes: A User-Centered Design Approach”
  15. Rabea Bödding, “Exploring Effective Educational Design with Augmented and Virtual Reality: Current Challenges and Research Directions”
  16. Peterson Jean, “What does THIS Mean”: Expert-driven Evaluation of Health Data Representations for Older Adults
  17. Moya Cronin “MOBILISE: Addressing Energy Poverty amongst those living in mobile homes within the Traveller Community”
  18. Nour Boulahcen, “Plants as Hardware and Human-Plant-Computer Interactions – Exploring Biological Sensing and Interaction Possibilities”
  19. Yuan He, “Exploring Trust and Anthropomorphism in a VR Werewolf Game with LLM-Based Embodied Virtual Agents”
  20. Jacob Camilleri, “Enhancing Personalised Cybersecurity Guidance for Older Adults in Ireland”
  21. Hussain Ghulam, “Quantifying the Role of Active Listening and Reassurance in Virtual Health Coach Interactions”
  22. Andrew DeJuan, “Phenomenology – Meaning Beyond Data”
  23. Michelle O’Keeffe, “IDEate: Inclusive Design of Digital Public Services”